

Night
1930-07-04 · 7 min · ★ 5.5
The moon and two owls sing to the Blue Danube Waltz, celebrating the night. Moths dance around a candle flame, fireflies glow, frogs chorus, and so forth.
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Production details
- Directors
- Walt Disney
- Production companies
- Columbia Pictures, Walt Disney Productions
- Countries
- United States of America
- Status
- Released
- Budget
- USD 9,577
Top Cast
Cast unavailable.
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Seasons & episodes
Recommendations

Even though Mickey's evening started slow and lazy, things get moving in a hurry when Minnie calls from outside the big dance, wondering why he's late. Luckily his best pal Pluto is happy to help wrangle the uncooperative evening wear and help get him out the door...without the tickets

Minnie Mouse knits a sweater for Pluto. When she puts it on him, Pluto does whatever he can to try to get it off, eventually shrinking it to the perfect size for Figaro.

Mickey is preparing to conduct an opera when he chases Pluto away. Pluto crashes into a magician's props backstage and spars with the hat, its rabbits, and its doves. The opera begins: Clarabelle plays flute, Clara and Donald are the leads in Romeo and Juliet. Pluto follows the magic hat onstage, to Mickey's growing annoyance. The hat falls into a tuba, and soon the animals are filling the stage.

Mickey's going golfing, and Pluto is his caddy. Besides the usual caddy duties, Pluto runs to the ball and points to it. But when the ball lands in a gopher hole, Pluto's got another task: chase the gopher. They eventually chase each other through a number of holes in a knoll where Mickey is trying to putt out, causing the knoll to collapse.

Tom ties up Spike and sneaks into the courtyard of the glamorous Toodles Galore with his bass, hoping to woo her with his song, much to the annoyance of a sleeping Jerry.

Monty Citymouse invites his cousin Abner Countrymouse for a visit and shows him the ways of the big city, including traps, eating quietly, and busy traffic.

Donald needs a log for his fire. Unfortunately, the one he picks is occupied by a couple of chipmunks and their stash of acorns. When he cuts it down, Chip and Dale fall out, but their acorns stay behind, so they work at putting out Donald's fire and retrieving their stash. Donald, of course, takes this as calmly and cheerfully as you would expect.

Spike the bulldog, grateful to Jerry for getting him out of the dogcatcher's van, offers to help the little mouse any time he whistles. Tom, Jerry's feline tormentor, seeks to overcome this new disadvantage.

Mickey and Pluto go hunting for quail. Pluto scares away the first ones they see; Mickey scolds him, then relents. He shows Pluto how to be a pointer, and they set off after another quail, but Mickey accidentally jumps on a bear's nose, and thinks it's Pluto. Meanwhile, Pluto finds the quail and points. The babies climb on board and start picking at his hairs, but Pluto's been told not to move. Mickey finally comes across Pluto, who by now is covered by small animals, and realizes he's being followed by a bear. Mickey tries to reason with the bear, and backs off a cliff, onto Pluto.

Spike is showing his son Tyke how to barbecue when his cooking is disrupted by a typical Tom-and-Jerry chase.

Goofy shows us, in his inimitable way, the fundamentals of golf, guided as usual by the somewhat sarcastic narrator.

Donald's sister Dumbella sends her three sons Huey, Dewey, and Louie to visit their uncle Donald. They prove to be quite a handful for Donald, even with help from his book on child rearing.

A narrator explains the history of the Olympic Games while Goofy demonstrates events.

Donald is an admiral on a seagoing voyage with his nephews in which they encounter a ravenous shark.

Donald is leading a scout troop consisting of his nephews on a hike in the woods. Donald isn't nearly the expert on the woods that he thinks he is, much to the amusement of the boys. In a bid for sympathy, he douses himself in catsup and fakes injury; the boys bandage him so thoroughly he can't see, and he stumbles into a pot of honey, and is soon getting all too much attention from a bear.

Donald and Daisy are walking when he is hit by a flowerpot. He's convinced he's a famous singer, and he croons divinely, but does not recognize Daisy. He in fact does become famous. Daisy is devastated by her inability to get over him and sees a psychiatrist. He tells her she has to choose between the world having Donald, or her getting him back. She picks herself, and drops another flowerpot, which restores him.

Schoolboy Donald is torn between his angel and devil sides, though in Donald's case, the devil side isn't hard to resist. But the smoking he's encouraged to do turns him green and gives him regrets, and when the good side shows up and kicks evil's butt, Donald cheers.

Plumber Donald is using a large magnet in his work. When he drops it, it causes trouble for Pluto, especially after Pluto swallows it. Things begin clinging to him, especially his metal dog dish.

Chip and Dale are starving in their tree home when they notice a plentiful supply of acorns on an island in a lake. To get to the island, they borrow a miniature model ship of Donald's to sail on. The irate Donald, however, doesn't appreciate them stealing his ship and makes several attempts to get it back and thwart their scheme to get to their acorn paradise. Chip and Dale are, of course, always one step ahead of Donald.

Taking all the places on both teams, Goofy demonstrates the game of football with varying results, having problems with the coach and the goal post.
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