
The Magic Touch
1964-01-18 · 6 min · Not rated
Casper tries to help The Great Foozini perform his magic act.
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Production details
- Directors
- Seymour Kneitel
- Production companies
- Unavailable
- Countries
- Unavailable
- Status
- Released
Top Cast
Norma MacMillanCasper/Daisy/TownspeopleTitle information and images are supplied by TMDb. Explore our discovery guide for advice on comparing metadata and legal viewing options.
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Seasons & episodes
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Gilbert Wooley is a second-rate magician who is sent to entertain the troops in the pacific. During his time in Japan he becomes attached to a little orphan boy.

Thunder, an abandoned young cat seeking shelter from a storm, stumbles into the strangest house imaginable, owned by an old magician and inhabited by a dazzling array of automatons and gizmos. Not everyone welcomes the new addition to the troupe as Jack Rabbit and Maggie Mouse plot to evict Thunder. The situation gets worse when the magician lands in hospital and his scheming nephew sees his chance to cash in by selling the mansion. Our young hero is determined to earn his place and so he enlists the help of some wacky magician's assistants to protect his magical new home.

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The Oscar-winning cat-and-mouse twosome--Tom and Jerry--returns with another adventure. When Tom and Jerry's irrepressible curiosity gets the best of them, the mysterious magic ring that Tom guards with his life ends up stuck over Jerry's head. Now, Jerry must find a way to free himself of the ring while fleeing Tom, who wants to remove the ring any way he can! Find out if the pair can conjure up a solution in this fur-raising, madcap escapade.

When Brainy Smurf is favored to win the annual Smurfberry Hunt for the ninth year in a row, Gutsy Smurf sets out to discover how Brainy wins every year. Gutsy’s investigation takes him into spooky Smurfy Hollow–and right into Gargamel’s trap! Can Brainy and Gutsy, with the help of Smurfette, put aside their rivalry before Gargamel captures them–or worse, they come face-to-face with the legendary ghost, the Headless Horseman?

After Monster High’s roller skating team is defeated at the Skulltimate Roller Maze tournament, the ghouls team up to face an all-boys league, with the hope of winning back the school crest and restoring school spirit.

Escaping from poverty to become a witcher, Vesemir slays monsters for coin and glory, but when a new menace rises, he must face the demons of his past.

Taking all the places on both teams, Goofy demonstrates the game of football with varying results, having problems with the coach and the goal post.

Goofy, staying at the Sugar Bowl resort, demonstrates the basics of downhill skiing, which the titles and announcer insist is pronounced "SHEEing". The equipment is, of course, of the era. As you can imagine, Goofy has much trouble keeping his skis parallel and pointing downhill. The final ski jump conveniently lands Goofy right back in bed.

While streetworker Mickey romances Minnie, Mickey's nephews Morty and Ferdie take control of his steamroller and it's full speed ahead on a very destructive ride.

When the nephews come to Donald's house in their Halloween costumes he dumps water on them and laughs at his trick. A witch sees this and decides to help the kids. By magic she gives Donald a bad time and the kids finally get their treats.

Donald's doing a little tree surgery when he spots Chip 'n' Dale gathering nuts. He saws off the branch outside their hole and paints it with tar, which Dale gets stuck in. Then Donald has a little fun with the long-handled pruning shears.

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